About Brinton Williams

Currently living in the San Francisco Bay Area. Brinton spends far more time painting & waffling on about miniatures on the internet than actually gaming. Plays (or more likely played) just about anything including Warhammer Fantasy, 40k, RPG’s, weird indie games and historical miniatures. Doesn’t mosh as hard as he used to but can occasionally be found scowling at bands from the old people section of a show. Is deathly afraid of horses, played in multiple laser tag national championships and has appeared on San Diego local news doing the weather. One item from the last sentence is a lie.

Words and Pictures: Fantasy Comics Roundup

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“Comics are just words and pictures. You can do anything with words and pictures.” – Harvey Pekar

Because I’m an adult, and so is the rest of my D&D group, and that apparently means doing adult things, and having stupid adult responsibility, my D&D game only actually ends up playing about once per month. We all probably want to play more, and individually could make it happen, but as a group, it just works out that way. This leaves me with a lot of time during each month where I wish I was slaying things with sword and dagger, but I’m disappointingly not. That sorry mental state of D&D withdrawal has led me for a search of other items that can hit that certain ‘Swords and Sorcery’ sweet spot. I’m chasing that short term nerd high that will get me through to my next dice rolling, quick thinking, smooth talking and treasure plundering adventure. While I’m pretty up to speed on the state of the fantasy genre as it relates to videogames (excellent), books (saturated), film (mixed bag) and television (mostly shit), I had no idea what was going on with comics. Now I love the medium, comics are pretty damn amazing, but I had sort of fallen out of the comic scene a while back as it is somewhat exhausting to keep up with. As I thought about it though, the fantasy genre is perfect for comics. With sequential art you can create whatever the fuck you want, and then all you have to do is go out and draw it. There isn’t a special effects budget to restrict your imagination, creators can just make whatever stokes the fires of their imagination. Fantasy and comics should be a beautiful match and I was sure if I just poked around a little there would be hordes of graphic novels that could satisfy my D&D cravings. Continue reading

And They Shall Know No Fear: Female Space Marines in Warhammer 40k

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Warhammer 40k is the most popular wargame on the planet, full stop. It is a sprawling franchise that encompasses novels, video games, a theatrically released film, RPG’s, board games and miniature games (that happen to dominate its industry). The grimdark future world created by the Games Workshop design team decades ago still captures the imagination of gamers across the world and drives sales of a massive product line and supporting hobby supplies. This doesn’t surprise me; the world of 40k (and 30k) is pretty fucking cool. Even as I’ve aged out of their core demographic, Games Workshops dark vision of space has a lot that can draw me back in. Powerful imagery, insane power struggles and every aspect of military cultures turned up to 11. Massive hive cities where 100’s of millions of inhabitants live on top of each other in Dickensian despair, in their midst hide alien conspiracies and brutal gang warfare. Powerful manifestations of chaotic gods pour forth from a rip in space and time so massive its swallowed whole planetary systems.A devout order of space fascists, sitting in a fortified monastery on a surviving chunk of their destroyed planet, secretly hunting traitors from their own order. This world is batshit crazy and insane in some of the best possible ways. It’s a Tolkien fantasy world ripped to pieces, thrown into deep space andstitched back together with a punk rock ethos, space opera drama and a heaping helping of gothic trappings. Warhammer 40k is without question the showpiece game of the hobby (for better or for worse). It is the most popular, best selling, widely known and most visible game of the entire wargaming world. Sadly, it’s a game that is still lacking in female representation, and that’s some shameful shit. It’s a world that quite frankly deserves female Space Marines.

WDmarinecolours Continue reading

Oath of Moment – The Dwarves no more shall suffer wrong – Part 1

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“The dwarves of yore made mighty spells,
While hammers fell like ringing bells
In places deep, where dark things sleep,
In hollow halls beneath the fells.”

This time of year breeds resolutions like a fetid swamp spawns plague carrying mosquitoes. Gyms, health food stores and libraries get packed as legions strive for self-improvement after the decadent and sometimes soul crushing holidays. A newer better version of your life is tantalizingly close if you just change these small things, form new habits and check boxes off a list. Easy as can be right? Eat less, exercise more, be kinder, care less about work and more about friends, value experiences over things. Now resolutions rarely work, and often if you look back at previous resolutions you could just carry them forward year after year and nothing changes. Honestly, when you catalog what you don’t like about yourself, these are usually those things that don’t change, so you find some outward trait to attach meaning too. A month of pushing off hard in all directions, trying to do everything at once as part of the new you, crashes out, and by March you’re cheating yourself and by June you’ve forgotten all about it. This doesn’t mean you shouldn’t try though. This hard look in the mirror at the lazy bastard staring back at you is important, and can be quite positive, you just have to do it more than once a year. So this is the 1st of what I hope to be a monthly update where you have visibility into, and hold me accountable, to my gaming goals. Instead of just talking shit about all the things you should or could be doing, I’ll have to actually step up and produce. God help you. Continue reading

Unfinished Projects: Embracing the chaos of my mind

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If you have a hobby, you have projects. Honestly it doesn’t matter if you’re into miniatures, rpg’s, fishing, music, ridiculous cars or quilting, you always have things you want to be working on if you just had the time. Now the nature of our modern lives means we never have the time we think (or want) to move this stuff forward, which creates a backlog of unfinished, sometimes only dreamed of projects. This is the chaos of your mind. That disheveled area were wild ideas are left to roam. Now there are two methods of dealing with this chaos, especially in gaming.

  1. Complete each project you start methodically, focusing all attention and thinking on one thing at a time. Don’t even consider other creative endeavors until you’re at a finished stage on the previous item. When people ask what you’re working on, it will be the same thing as last time and you always complete what you start.
  2. Keep those dreams alive. Embrace your hobby wobbles and tangential flights of fancy filling your life with mental explorations of those things you’re passionate about. Love the chaos.

So if you can do method 1, congratulations, you’re probably a robot. Seriously, look at yourself hard in a mirror, try and remember the last time you got sick, have an expert ask you cross referenced questions about empathy with a Voight-Kampf machine, because you might not be human. If you can seriously tell me you never think about something new till you’ve finished the old, I don’t fucking trust you. This article is for the rest of us. Those that fall more squarely into method 2. It’s about the rich landscape of the mind and how planning projects, dreaming of armies/systems/terrain and games is an important part of the hobby that should be acknowledged and celebrated. Continue reading

Jagged Visions: Warriors and Warlords of Angus McBride

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“I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.” – J.R.R. Tolkien

I was introduced to RPG’s at a reasonably young age by two little shits on the school playground. It was the very end of the 1980’s and I was an introverted 10 year old at a new school. At lunch I overheard two kids talking about killing some form of demonic wolf creatures that couldn’t be seen without a magical spell. Now being a fledgling fantasy fan who had watched the Ralph Bakshi ‘Lord of the Rings’ at least 20 times, this sounded supremely interesting. I edged closer and closer hoping to enter the conversation through some weird form of social osmosis, willing them to notice me. They finally stopped talking and looked at me in unison.

“What are you guys talking about?”

“Roleplaying” came the brisk reply

“What is that? Sounded cool.”

“We play a game were we’re warriors and wizards who kill all kinds of monsters and get magic. It’s called Dungeons and Dragons.” The words sort of escaped in a lazy rambling manner as if this was the most boring question I could have ever asked.

“Can I play!”

“I guess” was the reply with barely hidden distaste for the tedium. Continue reading

DIY Gaming – Get yourself together and make something cool

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“This is a chord, this is another, this is a third. Now form a band!” These iconic words, attached to a simple line drawing showed a movement, expertly boiled down to a pure essence and transmitted as a fucking good rallying cry. It appeared in the late 70’s, and contrary to the complications and excess of the contemporary music scene, this call to action was something different. Punk rock was about energy over experience, about creation over refinement and most importantly about doing over planning. After multiple obituaries, flirtations with mainstream audiences and co-opting by everyone from high fashion to low end retail, the vital energy of punk and the DIY movement still offers up lessons far above thrashing out chords in a shitty venue that smells of puke and alcohol. Life lessons that go beyond what you think of as the purview of punk rock. This music, this scene, this way of thinking influences those who partook, even sometimes for a short period, and changes their worldview for life. Punk and hardcore has the power to change people, and I find myself applying the lessons I learned on an almost daily basis.

Today’s lesson is about DIY (do it yourself) gaming. Now this isn’t about hobby projects done with power tools or scraps of construction materials. Plenty of more qualified folks will tell you how to make a gaming table or spray paint cool shit, this isn’t that kind of DIY. This is about capturing the spirit of making things new and applying it to how you game. This is about creativity and a “fuck it, I can do this myself” attitude that can both motivate you, and smash traditional views on gaming material that allows you to play what and how you want. The idea is about taking what is great about a punk scene, the closeness, energy, constant evolution and adaptability, and bringing that thinking into your gaming, whether it is Warhammer, some other miniatures game, RPG’s or whatever. This way of thinking exposes games for what they generally are, a tool kit. It empowers you to chop, change and expand whatever you’re playing possibly leading to the gaming equivalent of “forming a band.”

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So why should you care? Maybe you shouldn’t. If you’re the type of person who has every want and need for gaming met by published products, then that is awesome for you. There is no judgement here, seriously. There is an incredible wealth of material out there encompassing the hard work of creative people from all over the world. Not only do we have a better variety of good stuff out there now than ever, primarily due to the global community of the internet, digital distribution, Kickstarter and the rising acceptance of gaming, there is also decent access to the entire modern history of gaming. Want to play Warhammer Fantasy from 1987? Do it. Want a go at rules for battling with toy soldiers on the floor written by HG Wells? Quick internet search will turn those up. Love a social RPG with vampires but also love the middle ages? Plenty of published source material for that game. We live in an age of plenty when it comes to nerdy dice games, so why complain? Simple answer, because we want something different, something that is ours. Continue reading