Weaving a story out of a legend.

Looks quite homely now but back in November 1974… Let me tell you.

It wasn’t an easy ride working the real world Richard Bingham in to a character for an RPG but given the scope allowed within the GURPS system and the (almost) anything goes vibe of the Hellboy universe, I managed to get him to look and feel how I wanted with a bit of help from Boardie and Agers giant metallic bats. Couldn’t have done it without them.

So first up, how does he look? Well, pretty much like he did when he dissapeared on 7th November 1974, sharp suit, strong moustache game, expensive shoes, you see, in this game Binghams immortal, another throw back to Dexter Ward or even Dorian Grey. So how?

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“Wrote for Luck” Connor on creating Damus Nostre

I had a chat with my lad Connor about his BPRD pointman character “Damus Nostre” and taking him from a loose concept to a fully formed RPG character….

One of the things I enjoy most about roleplaying games is converting my ideas for a character onto my uncontaminated sheet of A4 paper and, with this being a BRPD game, the only limits the player has when creating their character is their imagination….although this is apparently somewhat limited in my case!

In my mind one of the things that makes the Hellboy universe fun is the concoction of the occult and the links to the real world, and I really wanted my character to embody that heady mix of influences. Like The Happy Mondays I wanted to blend lad rock (the investigation aspect of BPRD) with house music (those esoteric tendril MM has running through his world). As the rest of the party had somewhat normal human looking characters I took the opportunity to be the dick head of the group by combining influences from 16th century Europe and modern day doomsday cults and conspiracy theories. Continue reading

“Fist of the North” Dungeonpunx do Hellboy

Creating a basic RPG player character (PC) is something that people find pretty simple…..the problem comes when you try and elevate the PC from a list of stats and skills on a piece of paper into a living breathing actual “character”. In this series we are going to look at the process we went through to get characters for our newest campaign from the stats into real life.

If you have been listening the dungeonpunx podcast over the past few episodes you will be aware of our change from our normal DnD game Nathan was running to a game based in the “Hellboy” universe created by Mike Mignola back in 1993. Ager has been running a campaign using ”Hellboy Sourcebook and Roleplaying Game” a system published by Steve Jackson Games…..(no not that Steve Jackson…..the other Steve Jackson) which is powered by GURPS 3rd edition.

you know you talk so hip man….call the cops!


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Bardcore – East Lancs Tales

I’ve always had my reserves in regards to pen and paper roleplaying because of something that happened to me in the winter of 2009. I was working in the dismal council tax office of my local government at the time, surrounded by people that spent money voting on Big Brother and counting down the days to an all-inclusive binge in Shagaluf, or so I thought…

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Salvations Malevolence- Dead Of Night

I had wanted to include something Fighting Fantasy related for our Seven Nights Of Samhain series but I simply couldn’t get it finished on time. Those books were so influential to me and frankly now that I’m running the show over here, I wanted to shine a spotlight on them. Admittedly there’s already loads of great blogs and fanzines dedicated to Fighting Fantasy and providing great coverage but I had plenty of questions of my own. I wanted to explore the inspiration behind the settings, the names behind the ideas and art, the spin offs and the future.

So where’s the best place to start? The Warlock of Firetop Mountain is the ground zero but it’s also been covered to death by just about anyone with an interest in the series. Play throughs have been similarly rinsed. So I decided to start where I left off in 1990 and investigate where Fighting Fantasy went after I disappeared into an abyss of teenage angst, alcoholism and punk rock. 

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Corehammer Christmas Mosh & Raffle

Yo, just a quickie. Our annual festive meet up is scheduled for November 18th at Mantic HQ in Nottingham. Games will be played, rips will be executed, snacks will be consumed. Much laughter and jackanapes to be sure. All are welcome. Fiver gets you in and you can get a ticket HERE

Organise some games, play some new ones, make new friends, raise some money, enjoy a little solidarity. No bullshit attitudes or nazi’s cheers. Stay the fuck home.

We are also running a charity raffle at our Christmas do to raise money for St Mary’s Sexual Assault Referral Centre. Thanks to some very generous and kind individuals and companies, the prizes for this are absolutely incredible, check out our Facebook and Instagram over the next few weeks for what’s going to be up for grabs.

You need to get a ticket to take the ride though, and while we will obviously be selling some on the day, we’ve got you covered if you can’t make it either. We will be selling them in packs of five (it doesn’t make sense to do less due to the Paypal fees etc, which is what the 40p is for), and will send you a photo of your tickets with your name written on them. They will be added to the draw on the day (which we stream live as it’s 2017), and you will have just as much chance of winning as anyone else. Anything you do win will be posted to you, wherever you live in the world.

People have been generous, you can be too. Link HERE

All money raised from entrance to the day and from the raffle will be donated to assist the good work that the folk over at St Mary’s Sexual Assault resource centre. Go have a read of their website HERE and get your head around exactly what they do.

 

Silent Wolf of Suburbia – Personal reflections on Lone Wolf

Tenacious and gentlemanly, even when brought low by chronic coronary artery disease, my metalworker father was going to die. Or at least that’s what 11-year-old me thought. A number of heart attacks and ongoing angina had rendered dad unfit to continue the life of heat, flames and particulate-heavy fumes, and prolonged exposure to ultraviolet light, that he’d known during the course of his decades as an A-grade welder and boiler maker. Soon enough I was bedside in the intensive care unit of the Queen Elizabeth II Jubilee Hospital, not far from our modest weatherboard home in Salisbury East, listening to talk of coronary artery bypass surgery and praying that, whatever the procedure constituted, it would somehow free dad of his wretched state and restore him to his reassuringly stoic best. Continue reading

Lords Of Waterdeep Review

 

Squad goals – Box art for Lords Of Waterdeep

 

So when I was first into this kind of stuff I never really fucked with board games, I stuck to Games Workshop stuff for the most part and Dungeons and Dragons. I didn’t really see the merit in a game where you hadn’t funnelled hours of work into building an army and painting it up or having your own narrative/fluff involved. It’s only really since I came back into it I’ve seen the merit of dropping 50 bar or less on a game, spending 20 minutes flipping through a short rulebook and then get cracking, and being done with a game in an hour or so. How else are people supposed to catch up on what’s popping off in the group chat about Bake Off or what kind of curry Mark had for his tea without that kind of convinience? In absolute honesty me and my brother picked this game up like 3 years ago or so now so this review could have been on here sooner. Nate’s latest push to action made me think it was probably a good idea to actually type up bunch of article ides instead of doing fuck all about them. He can be very motivating both in and out of the geography classroom.
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Dungeonpunk & Disorderly

Yo, just a quick update for any regular readers who may recall my ‘Plans For 2016’ post. Obviously that went out the window as I haven’t brought anything new to the table since July. Life got busy, sorry mate. I’ve not forgotten about you though, so here’s what’s shaking. Things are moving forward slowly. Chris Mcgreevy is still working behind the scenes on the site rebuild. Hopefully we’ll be able to shift over to the new format by early Summer.And whilst I have not been active with the blog over the past six months, we have been busy on some affiliated projects

Despite it’s ‘rugged’ audio qualities our podcast Dungeonpunx has been racking up a ton of listens. Thanks for all the support, we all really appreciate that. We try to keep it light and a fun listening experience. I know sometimes it can get kinda rowdy with six five clowns bawling at each other trying to get the next rip in. I try to keep them boys under control but it’s like herding cats man, trust.
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