The History Of Nemesis Records by Patrick Kitzel & Frank Harrison  (Tribal Books/ Reaper Records) 2016

I’ll preface this article by stating that when it comes to putting together these reviews, unlike many of my peers, I do not fuck with press release material. I read so many reviews of books/music/movies/comics whatever that are just lazy rewrites of the blurb that accompanies the product. I consider reviews like that to be devoid of any genuine opinion or individual insight and therefore without critical merit. They depersonalise the experience of absorbing the material. As far as I’m concerned that is a massive disservice to the effort put into project by it’s creators and the expectations of you, the reader. Rest assured that when your stuff ends up on the desk of Nathan Bean, you better know I will review the SHIT out of that thing.

My first purchase on Nemesis Records way back in 1993 was the Bonesaw record. As was often the case in the 90’s, this was a random pick up based upon the fact that I thought Bonesaw was a cool name for a band and the songs on the record had hard titles. I had previously heard one Bonesaw song on a sampler CD someone gave me outside my first hardcore the year before and I rinsed that record for a whole summer. Have I listened to Bonesaw since that Summer? Have I fuck. Continue reading

Somewhere South Of Fang… Fighting Fantasy shirts!!!!

It is hard to believe that three and a half decades have passed since since Jackson and Livingstone unleashed their unholy creation Fighting Fantasy upon a generation hungry for adventure and anarchy, but 2017 is indeed the 35th anniversary of Fighting Fantasy’s birth. Whilst that thought does make me feel old as shit, it seems an appropriate opportunity to reflect upon the legacy of that magical series of books. I’ve spoken with great passion about FF a few times over the years here at Corehammer. It’s an enthusiasm I often find matched by the others I encounter who share that same gateway into the realms of the fantastic and arcane.

One such mortal is Paul Hardacre, the man behind a new T-shirt company called Somewhere South Of Fang . SSOF are working collaboratively with some of  the original FF  artists and printing good quality shirts using classic artwork from the early years of Fighting Fantasy. Naturally my interest was piqued and after a flurry of emails back and forth I decided to shoot Paul some questions and let him tell us all about SSOF. Paul has also graciously offered Corehammer readers a discount voucher for his store that entitles you, dear reader, to a 20% discount at checkout until June 2nd. Simply type the code COREHAMMER into the appropriate box at checkout and save yourself some bunce. Continue reading

Nate’s Hot Dates – Middlehammer & Fighting Fantasy Fest Part Deux

Sometimes the very insular nature of our hobbies can be isolating. I know for many of my peers that is part of the appeal of these pastimes. Finding some solitude away from the unrelenting streams of work, responsibilities and bullshit that gnaw away at our daily lives. Hell, an hour away from the internet and endless Whatsapp group chats and ‘can you just…’ lectures, to disconnect and take pleasure in the simple joy of painting a plastic moon man or dreaming up a D&D scenario. I get it man.

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Adepticon 2017 Review – No Sleep Till Schaumburg

Me: So where does someone go to eat at 10pm on a Wednesday in Schaumburg Illinois?

Hotel Desk Lady: Buffalo Wild Wings is ALWAYS happening.

Me: Always?

HDL: Always!

I touched down at O’Hare airport outside Chicago on a cold and windy March evening and headed to Schaumburg about 30 minutes away. I had flown directly from a conference in Las Vegas, so the desolate corporate business parks of this Midwestern suburb were oddly comforting and understated after the garish buffoonery of the strip. I met up with Chris from Slow Death Games, ate some unappealing brewpub food and talked shit before hanging in his room assembling a key piece of his Wild in the Streets booth for Adepticon, a wall of old punk / HxC flyers that we thought might attract up to one additional customer throughout the weekend. During the evening, and into the late night, we talked about expectations for the convention, which revealed both of us were entering this endeavor with a massive brick of consternation, which looking back I find odd.

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Airbrush Guide Part 3 – Basic Tips & Tricks

This is what we want to avoid if at all possible.

So you’ve bought your compressor, you’ve bought your airbrush, what now?

You want to use it right? Wrong! There are going to be some useful bits you could do with getting hold of before hand that will make your life easier, and hopefully stop you rage quitting when you get your first clog. Because you will get them, and it will piss you off. Immensely!

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Dungeonpunk & Disorderly

Yo, just a quick update for any regular readers who may recall my ‘Plans For 2016’ post. Obviously that went out the window as I haven’t brought anything new to the table since July. Life got busy, sorry mate. I’ve not forgotten about you though, so here’s what’s shaking. Things are moving forward slowly. Chris Mcgreevy is still working behind the scenes on the site rebuild. Hopefully we’ll be able to shift over to the new format by early Summer.And whilst I have not been active with the blog over the past six months, we have been busy on some affiliated projects

Despite it’s ‘rugged’ audio qualities our podcast Dungeonpunx has been racking up a ton of listens. Thanks for all the support, we all really appreciate that. We try to keep it light and a fun listening experience. I know sometimes it can get kinda rowdy with six five clowns bawling at each other trying to get the next rip in. I try to keep them boys under control but it’s like herding cats man, trust.
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Airbrush Guide Part 2.1 – KKmoon 0.25 Any Good?

This punisher didn’t read the Corehammer airbrushing guides, and now hes not only used £300 worth of Skull White in 13 seconds, his models are just blobs of goo.

There’s always questions flying round the Corehammer Facebook group about airbrushing, there’s two guides already on here I did about brushes and compressors, here and here.

When whispers of a cheapo airbrush that wasn’t absolute dog eggs reached me, I took a punt. 13 brick for what seemed to be a pro airbrush, too good to be true? Read on…

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Nerds on Film: Airheads and Not Putting Away Childish Things

Winners!

I want to talk about the movie Airheads. Actually, I want to talk about one scene from the movie Airheads. That’s right, that fucking weirdo 1994 movie about idiot butt rockers taking a radio station hostage to play their shit song. Starring Brendan Fraser, Adam Sandler and creepy Steve Buscemi who I’m convinced has never actually looked young. And the reason I want to talk about this film is that it represents the real treatment of Dungeons and Dragons, which was around for me both in person, and in the media, that I had grown used too.

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Oath of Moment – Bad Moons part 2

Bad moons army

It’s starting to look like a real army now.

My previous update focused on the troops component of my 40K Bad Moon army so far. I cheated slightly in that a lot of them were units I mostly painted last year, then added a few extra guys. This time, I’m going to get into the slightly more snazzy stuff, all of which, I can assure you, has been 100% completed since I started this project.

Bad moon lootas

I hate youuuuu.

The lootas were almost responsible for completely torpedoing my enthusiasm for getting this army painted. I picked them up because they seemed like a good choice for the army, both rules-wise and fluff-wise, despite not particularly caring for the models (although I think they’re improved – from both a visual and practical standpoint – by popping them on 32mm bases), and I’ve definitely learned a lesson from that; from here on in, it’s purely models I like and am enthused about painting, regardless of their potential effectiveness. My attitude towards them soured further when I discovered what an absolute bugger they were to paint and assemble, two processes that had to happen in weird, overlapping stages because of how fiddly it would have been to paint them all in one piece. I think my mistake was assuming I’d be able to chuck them together and paint them as easily and quickly as regular boyz, meaning I got frustrated and impatient with them when that turned out not to be the case.

Because of my lack of interest in these guys, I’d initially painted them to a the absolute bare minimum standard I could stomach, based them, then kind of ignored them since the latter part of last year. When I was painting my big mek in January (more on which below) I decided, having got my head around what went wrong previously, to try and tart them up a bit. They were a bit more enjoyable once I’d initiated the necessary adjustment of attitude, and I’m reasonably happy with how they turned out with a bit of extra attention lavished on them. I can’t see myself looking to expand this unit in a hurry, though.

My first proper introduction to the 40K universe’s Orks was via White Dwarf 134 ,which contained rules for Ork mobs in Space Crusade and the feature on, and painting guide for, Andy Chambers’ first iteration of Waaagh! Ghazghkull. And ever since digging into that, and subsequently the colossal, bonkers 1st-edition Ork army books, the Bad Moons have been my main guys. (Seeing the pointy-hat-sporting Bad Moon models, from that very WD article, at the Corehammer Christmas Chiller was my own personal highlight amongst the onslaught of nostalgia the cabinets at Foundry subjected me to.)

It seems that since the start of my time away, when the shooty yellow guys were very much supporting cast to the dour, assault-focussed Goffs, the Bad Moons have had something of a reversal of fortunes and become the poster boys for the GW Ork range. However, I’m not really too keen on the way they’ve approached the paint jobs on the official materials; it seems to be a case of painting any available surface yellow – what always appealed to me about the colour scheme was the combination of the yellow with a darker colour, and I feel like there’s not nearly enough contrast, in terms of colour or hue, with a lot of what I’ve seen via official GW channels. In addition, everything looks too clean – skating a bit too close to the gleaming, primary-coloured 90s aesthetic for my liking.

Bad Moon nobz in mega armour

I’ve literally just realised I haven’t finished off the teeth on that guy’s banner pole. Rats.

As such, I wanted to paint up my mega-armoured nobz in a way that I found both more appealing, and more realistic (as much as an 8-foot, semi-robotic, fungus-based space monster can be deemed “realistic”), than the Tonka-truck vibe given off by GW’s take on the models (although I’m still far from convinced this vibe isn’t exaggerated further by the new, plastic kit – I limited myself to adding a few accessories from that kit to my existing, old-school metal versions). I’m pretty chuffed with how these guys came out – I think the yellow is sparing enough to provide some nice contrast with the grimy metal and darker armour plates. I’ve still got a few more of these knocking about, unassembled, so I’ll probably paint a couple more to add to the mob. I feel like one carrying an enormous banner might be nice.

Bad Moon big mek with shokk attack gun

Nice to have you back, pal.

For me, the Shokk Attack Gun was the ultimate encapsulation of the orks’ propensity for daft weaponry that could mess people up in a variety of hilariously unpleasant, and unpredictable, ways, and was a staple of most of my 2nd-edition 40K experiences. This meant I was delighted to see, upon returning to this army, that it had made a comeback. I was less delighted, however, to see the face on the new sculpt, which just looks super-goofy. Initially, I was contemplating a fairly elaborate kitbash for this model but, since I already have a converted warboss in the pipeline, I thought I’d just get an HQ out of the way and expedite the completion of a playable army. As such, I just stuck to a simple headswap, using the one from the plastic mega-armour kit.

I’ve a few more bits on the spreadsheet for the orks (63% competed at the moment, stats-fans), but I think this seems like a good point to give myself a break from them for a bit – I have a fully-painted, if small, army and Duggan’s offered to pop round soon and ease me into 40K’s latest ruleset. Also, I need to get cracking with my Frostgrave chaps so they’re ready in time for the forthcoming CH tournament.

To close out, here’s how The Spreadsheet’s looking.

Screen shot 2016-03-20 at 16.36.12

Not too bad, so far. If I can keep this up I’ll be well ahead, but I have a feeling I’ll be hitting a few speedbump models once I’ve exhausted all the easy options. Looking at you, mountain of Space Hulk Genestealers…

Choosing a Legion – Andy Hoare of Tales from the Maelstrom’s Emperor’s Children

spart

Emperor’s Children in black look absolute nails.

It’s been a while, but we’re back again with the What Legion series, this time Andy from Tales from the Maelstrom steps up with his Horus Heresy Emperor’s Children army. If you’re unfamiliar with his blog, and you’re reading this, you’re in for a treat. There’s a tonne of classic gaming and miniatures from the Rogue Trader era. This is an article that will take you down memory lane, back to flicking through those late 80’s copies of White Dwarf.

First up, can you let us know who you are?

I’m Andy, I’ve been a gamer since the mid 80s and worked as a games designer for Games Workshop, Fantasy Flight Games and various other companies since 2001. I’m currently product manager in charge of bringing the most beloved of the specialist games range to a new generation.

pal Continue reading