Age Of Sigmar Book Review: The Gates of Azyr, by Chris Wraight

04-07-AoS-carousel-ppageA new game, with a completely new setting, means that we get boat loads of brand new stories and background. For someone who thinks the best slice of the Jervis Johnson Hobby Pie™ is fluff, I couldn’t be more stoked! So instead of diving right into the book review, we need some background. How did we get here, and who’s in the new world? Chaos won The End Times (again, the clue was in the name), and the Old World blew up, Sigmar clung to the metallic (hard)core, and was flung into the void. After meeting a celestial dragon, he founded a new realm of heavens/azyr, discovered that the 7 other winds of magic also had their own realm, and alliances were re-forged, plus there’s a 9th one for Chaos. Each seems to have remnants of the races from the old game, so there’s the narrative for you to use your existing collection. Anyway, as time is a flat circle, dudes fell out, Chaos went to war and conquered and corrupted said realms, so Sigmar went home, and locked the gates.

Which brings us the to this book, by the excellent Chris Wraight (author of Scars and Battle of the Fang) where we get inside the heads of each of the different units and characters included in the new boxed set, as this is a companion novel to the scenarios found within. Sigmar, with the help of Grugni, has forged an army of Stormcast Eternals, these are the new Sigmarines everyone is going crazy about, and they are at the forefront of the battle to reclaim all the realms from the foul grasp of Chaos.

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