Bardcore – East Lancs Tales

I’ve always had my reserves in regards to pen and paper roleplaying because of something that happened to me in the winter of 2009. I was working in the dismal council tax office of my local government at the time, surrounded by people that spent money voting on Big Brother and counting down the days to an all-inclusive binge in Shagaluf, or so I thought…

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Trapped Under Dice: CH Xmas Mosh

“Human sacrifice, dwarves and elves living together, mass hysteria”

Once more the hour had come upon us for that finest of recent traditions,the Corehammer Christmas social. Typically plans were made, promises of attendance sworn in blood and games organised. In previous years we have held court at Warhammer World, Foundry and the Element Gaming Centre in Stockport. But I like to mix it up and visit new places so this year we gathered at Mantic HQ. Tucked away on the edge of a residential estate in Bullwell, Nottingham, it took Ager and I a few goes to try and find the place.  After successfully navigating a gaggle of nightmarish traffic calming bollard children, we arrived. We were greeted by our host for the day Mantic’s very own perennially enthusiastic Scotsman, Andy Meechan, and ushered inside.

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Nate Vs The Living Dead: Part 1 – Rise from your grave

To celebrate the season of the witch, we will be posting a series of  themed articles every day for the next seven days. I have invited friends to contribute guest reviews for our Marked For Justice horror special alongside all the grim shit I am about to throw at you.

John Blanche’s Skeleton Horde

Margate. 1984.  My mother was called into primary school for that most  dreaded of events in a child’s young life.. Parents Evening. At this time in my academic career I was an ideal student. Punctual, attentive, polite, a voracious reader. Mother was satisfied that despite her claims to the contrary, she hadn’t actually shat into existence the Goat Of Mendes. She was however disturbed to discover that I had been given a nickname  by my teachers in primary school. ‘He’s got quite the imagination hasn’t he?‘ Blood & Guts was the nom de plume they saw fit to bestow upon my cherubim brow. Where did this name come from I hear you sigh wearily? Glad you asked mate…. Continue reading

Nate’s Hot Dates – Middlehammer & Fighting Fantasy Fest Part Deux

Sometimes the very insular nature of our hobbies can be isolating. I know for many of my peers that is part of the appeal of these pastimes. Finding some solitude away from the unrelenting streams of work, responsibilities and bullshit that gnaw away at our daily lives. Hell, an hour away from the internet and endless Whatsapp group chats and ‘can you just…’ lectures, to disconnect and take pleasure in the simple joy of painting a plastic moon man or dreaming up a D&D scenario. I get it man.

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Rage Of Sigmar or: How I Learned to Stop Worrying and Love the Bomb

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5 months down the line after the great sundering of Warhammer Fantasy Battle, and the reverberations are still being keenly felt. The End Times was the herald of the new age, and the clue was in the name. Communities split, armies were shelved or even burned on Youtube, popular WHFB podcasts ground to a halt, and a torrent of rage was directed at GW. Some of the nonsense posted on forums and social media was so ridiculous a Facebook page was created to laugh at the sheer absurd nature of the finest comments, I give you the Rage Of Sigmar. So, where are we at now?

If you can look beyond the sheer negativity attached to it, and accusations of being GW apologists flung at anyone championing it, you will find that some people are actually enjoying the new game and setting. Games are more scenario-focused, with more emphasis on the narrative and scenery, and a better scope for alliances and mixed armies. These are things that I enjoy from the 40K side of things, with the tactical objective cards, and whilst kill points/push it forward were good for learning the game or a quick pick-up, they always lacked depth. Round bases and the loss of “rank and flank” has opened up modelling options with more room for elaborate poses and basing schemes, and a dynamic looking table. Simplified rules help avoid looking up endless charts and flipping back and forth through a telephone book. The depth and synergy can be found in the warscrolls though, and as you play more games you find there are tactics with things like order of combat, direction of pile-ins, retreating, and gambling on the double turn. If you don’t believe me, head over to Youtube to check out Ash Barker’s channel Guerrilla Miniature Gaming and you’ll witness some fun games Continue reading

Oath of Moment – Daemons of Nurgle Part 2

Quite some time ago (14th July 2014), I made an initial post about my Daemons of Nurgle project. Obviously, the moon has waxed and waned many times since. I’m happy to say, that they are finally finished (for now – everybody knows armies are never finished). In fact they were finished a while ago.

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CoreHammer Armies: Joe Wilding’s Ashen Host

image-8I conducted this interview with Joe Wilding almost a year ago, certainly prior to the devastation wrought upon the Old World by GW’s End Times storyline so apologies if it seems a little out of date. Joe has been a part of Corehammer since our inception and it has been my distinct pleasure to have worked with him on a number of small projects over the last couple of years. Joe is a hugely talented artist with an illustrative style that takes heavy influences from northern european folklore, occult horror themes and western esoteric traditions. You can find his distinct artwork scattered throughout the underground gracing posters, t shirts and fanzines and most recently he provided the stunning artwork for the new Unholy Majesty album. Feast your eyes upon his Ashen Host, a High Elf army on the cusp of betrayal and read what this peculiar man has to say. You can check out more of Joe’s incredible artwork HERE Continue reading

Age Of Sigmar Book Review: The Gates of Azyr, by Chris Wraight

04-07-AoS-carousel-ppageA new game, with a completely new setting, means that we get boat loads of brand new stories and background. For someone who thinks the best slice of the Jervis Johnson Hobby Pie™ is fluff, I couldn’t be more stoked! So instead of diving right into the book review, we need some background. How did we get here, and who’s in the new world? Chaos won The End Times (again, the clue was in the name), and the Old World blew up, Sigmar clung to the metallic (hard)core, and was flung into the void. After meeting a celestial dragon, he founded a new realm of heavens/azyr, discovered that the 7 other winds of magic also had their own realm, and alliances were re-forged, plus there’s a 9th one for Chaos. Each seems to have remnants of the races from the old game, so there’s the narrative for you to use your existing collection. Anyway, as time is a flat circle, dudes fell out, Chaos went to war and conquered and corrupted said realms, so Sigmar went home, and locked the gates.

Which brings us the to this book, by the excellent Chris Wraight (author of Scars and Battle of the Fang) where we get inside the heads of each of the different units and characters included in the new boxed set, as this is a companion novel to the scenarios found within. Sigmar, with the help of Grugni, has forged an army of Stormcast Eternals, these are the new Sigmarines everyone is going crazy about, and they are at the forefront of the battle to reclaim all the realms from the foul grasp of Chaos.

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Self Reflection in the Age of Sigmar – Brinton Williams

imagesCAWPFW2YGiven Corehammer’s current propensity for causing minor upset to specific corners of the gaming community, we figured it was time to cement that position and add our two pence worth to the (R)Age Of Sigmar discussion. My man Brinton Williams of San Francisco, California, stepped up to the plate to lend a calm voice of reason to the debate that’s currently causing perhaps the most intense nerd-rage meltdown since Uncle George decided that Greedo shot first. Here’s what Brinton had to say….

So it’s happening…probably the largest shakeup in Warhammer Fantasy Battle in 20+ years (some could argue ever) and the Old World as well as the old edition we once knew has been blasted away and replaced by the folks at Games Workshop (GW). Age of Sigmar, released this week online and in White Dwarf (and this weekend as a boxed set), strips away so much of what was believed to be core to the Warhammer experience that it is difficult to see it as the same game. What is left is a remarkably streamlined and entirely odd release that bears examining on a deeper level, even if you don’t specifically play Warhammer Fantasy. The folks over at GW have extraordinarily pulled away all of the safety nets around the game, forcing a player to stop and ponder exactly what kind of gamer they are, and crucially, who they choose to surround themselves with. Age of Sigmar challenges the player to consider a much wider range of social and competitive engagement, and in doing so, has fulfilled a design direction that GW has been pushing towards for years (and some could argue since the beginning).
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This is the end: What next for Warhammer?

PrintWhen you spend over 300 quid on 5 books, the accompanying novels, a sweet t-shirt, and the net result is the destruction of the Warhammer world and 3 decade’s worth of fluff and literature, you have to question your sanity. The clue was in the name, they called it the End Times for a reason. Typically, the crybabies are upset, it’s all Matt Ward’s fault, and they’re firing shots from the cover of their keyboards. See this example directed at Josh Reynolds (author of the book 5 novel). So much rage, I’m guessing a new Chaos god of tears has been birthed

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