Denizens of the Garden of Nurgle: a Dark Age of Sigmar project

About two years back (probably at a similar time to when I actually bothered to write something for Corehammer, funnily enough), some friends and I were talking.  We’d just been playing a game of Inquisimunda (also known as INQ28). Bit of background for those that don’t know what it is: it’s a narrative style of skirmish gaming at 28mm scale with an element of RPG, and typically revolves around inquisitors and their retinues investigating nefarious happenings in the grim darkness of the far future, with special emphasis on the “grimdark” element. Depending how you want to play, you can utilise a GM, which our little group does on a rotating basis. The system is community created and is largely based on the classic Necromunda rule set (although some people use the 54mm scale Inquisitor rules and perform some really specific technical calculations that make it sound overly cumbersome and doubtless dry as fuck – I mean could they not just divide by 2 and sacrifice a single millimetre?  Some people like to take their chosen level of dunce-nerdery to ludicrous extremes, I suppose) with character stats ported over from Warhammer 40k, adapting where necessary in order to ensure characters and weapons are not over or underpowered, for like “balance” purposes and shit.  You’ve seen Blanchitsu in White Dwarf, right? Well that’s basically the visual vibe atmosphere we’re talking. Continue reading

Keep Rollin, Rollin, Rollin your bases out of green stuff

Things have come a long way since the days of sand painted goblin green when it comes to bases, and every man and his dog are in the scenic bases game these days.

But can you be arsed buying scenic bases for a full Necromunda gang? Probably. A 40k army, a Fantasy Battle army….? Perhaps not.

So what do you do? Make your own.

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Weaving a story out of a legend.

Looks quite homely now but back in November 1974… Let me tell you.

It wasn’t an easy ride working the real world Richard Bingham in to a character for an RPG but given the scope allowed within the GURPS system and the (almost) anything goes vibe of the Hellboy universe, I managed to get him to look and feel how I wanted with a bit of help from Boardie and Agers giant metallic bats. Couldn’t have done it without them.

So first up, how does he look? Well, pretty much like he did when he dissapeared on 7th November 1974, sharp suit, strong moustache game, expensive shoes, you see, in this game Binghams immortal, another throw back to Dexter Ward or even Dorian Grey. So how?

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“Wrote for Luck” Connor on creating Damus Nostre

I had a chat with my lad Connor about his BPRD pointman character “Damus Nostre” and taking him from a loose concept to a fully formed RPG character….

One of the things I enjoy most about roleplaying games is converting my ideas for a character onto my uncontaminated sheet of A4 paper and, with this being a BRPD game, the only limits the player has when creating their character is their imagination….although this is apparently somewhat limited in my case!

In my mind one of the things that makes the Hellboy universe fun is the concoction of the occult and the links to the real world, and I really wanted my character to embody that heady mix of influences. Like The Happy Mondays I wanted to blend lad rock (the investigation aspect of BPRD) with house music (those esoteric tendril MM has running through his world). As the rest of the party had somewhat normal human looking characters I took the opportunity to be the dick head of the group by combining influences from 16th century Europe and modern day doomsday cults and conspiracy theories. Continue reading

The Slugbait Rumor Mill and Other Stories


Author Nick Baran:

The start of my true love affair with miniature wargaming started with this box.

In 1994 I was part owner of a gaming store with some older, more mature, gaming friends of mine. I was in my early 20’s and playing in a straight edge hardcore punk band called, Halfmast. We were an unlikely group of game store owners: a chemical engineer (our chief investor), a mid-sized retail chain store manager, one of his employees, and myself – an irresponsible punk rocker. We opened the store on the tails of the first big wave of Magic: The Gathering hype. With all of the money we made selling M:TG in our first 6 months we had paid off the chemical engineer’s investment and had a pile of cash `to be invested into another game line. The distributors were pushing a game called Warhammer really hard, and we threw our all of our nested profit into it. Then we did it again with 40K. I started an army for both systems but didn’t fully fall in love with either until a new game dropped called, Necromunda…. Continue reading

World Of Ruin – 5 Classic Cyberpunk Video Games

Author Adam Dyeson
Filled with visions of a high-tech low-life future, the cybernetic neon soaked film noir futures envisioned in many Cyberpunk classics were practically destined to find a home on computers and video game consoles. Often reaching past the technologies of the present, but anchored with the all too real potential misery of a dystopian future, the settings often found in the genre have made for some great video games experiences. Here are 5 classic Cyberpunk video games…

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An ode to the Rue Jules Verne

Distorted Japanese neon signs, reflected in the pooling rain on a Shinjuku sidewalk. High tech low lives, mirror shades, cyberspace decks, smart drugs, riding on light, neural data jacks, androids, replicants & and the infinite possibilities of technology. This was the future I signed up for and it was glorious.

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“Fist of the North” Dungeonpunx do Hellboy

Creating a basic RPG player character (PC) is something that people find pretty simple…..the problem comes when you try and elevate the PC from a list of stats and skills on a piece of paper into a living breathing actual “character”. In this series we are going to look at the process we went through to get characters for our newest campaign from the stats into real life.

If you have been listening the dungeonpunx podcast over the past few episodes you will be aware of our change from our normal DnD game Nathan was running to a game based in the “Hellboy” universe created by Mike Mignola back in 1993. Ager has been running a campaign using ”Hellboy Sourcebook and Roleplaying Game” a system published by Steve Jackson Games…..(no not that Steve Jackson…..the other Steve Jackson) which is powered by GURPS 3rd edition.

you know you talk so hip man….call the cops!


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Freyja’s Wrath – Interview With Bad Squiddo

Bad Squiddo Games, not content to rest with its already heaving catalogue of practically attired female ass kickers, has launched a new Kickstarter – Freyja’s Wrath. Complete with Shieldmaidens, axe wielding warrior women, and Goddess Hel herself.

You want to know more about that? Of course you do. I had a chat with Annie, head mistress of Bad Squiddo, about her mission, motivation, and of course – her maidens. Enjoy.

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Gaming Board On A Budget

Thousand Sons facing down the Sons Of Fenris

With limited space, I wanted to sort a gaming board for the kitchen. Something for me and the lad to play on, but also for entertaining mates. The dining table can extend, but a 6*4 would take over the room, so I decided to stick 3*3 with a focus on smaller points games, and things like Blood Bowl, Shadespire, Frostgrave and X-wing. With that in mind I wanted a mat and scenery to cover all games, so went with a snow mat and decided on generic gothic ruins that would work in both fantasy and sci-fi. The bonus of the snow mat is that it works as Hoth for X-Wing games. Continue reading