Firm Standing Law – Unashamed 7″

South East straight edge outcasts Firm Standing Law follow up last years Unforgiving X demo with a new 7” entitled UNASHAMED on Carry The Weight Records. With a veteran lineup that boasts former (and current) members of Cold World, Repentance, Coldsnap, Never Again and many more, FSL may come with a nigh on flawless pedigree of straight edge hardcore but with that also comes the burden of expectation.
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Dungeonpunk & Disorderly

Yo, just a quick update for any regular readers who may recall my ‘Plans For 2016’ post. Obviously that went out the window as I haven’t brought anything new to the table since July. Life got busy, sorry mate. I’ve not forgotten about you though, so here’s what’s shaking. Things are moving forward slowly. Chris Mcgreevy is still working behind the scenes on the site rebuild. Hopefully we’ll be able to shift over to the new format by early Summer.And whilst I have not been active with the blog over the past six months, we have been busy on some affiliated projects

Despite it’s ‘rugged’ audio qualities our podcast Dungeonpunx has been racking up a ton of listens. Thanks for all the support, we all really appreciate that. We try to keep it light and a fun listening experience. I know sometimes it can get kinda rowdy with six five clowns bawling at each other trying to get the next rip in. I try to keep them boys under control but it’s like herding cats man, trust.
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Oath of Moment (Redux) – Ave Deus Mechanicum

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Rock. Robot rock.

My original oath of moment was to make some headway into my Word Bearers going into 2015, and that continued nicely into 2016 with a load of new units, with more being added fairly regularly. I’ll do an update on how that’s going in a few weeks having re-appropriated a few units from the old III Legion army. Continue reading

Kmoon, actually any good? – Airbrushing for less.

This punisher didn’t read the Corehammer airbrushing guides, and now hes not only used £300 worth of Skull White in 13 seconds, his models are just blobs of goo.

There’s always questions flying round the Corehammer Facebook group about airbrushing, there’s two guides already on here I did about brushes and compressors, here and here.

When whispers of a cheapo airbrush that wasn’t absolute dog eggs reached me, I took a punt. 13 brick for what seemed to be a pro airbrush, too good to be true? Read on…

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Nerds on Film: Airheads and Not Putting Away Childish Things

Winners!

I want to talk about the movie Airheads. Actually, I want to talk about one scene from the movie Airheads. That’s right, that fucking weirdo 1994 movie about idiot butt rockers taking a radio station hostage to play their shit song. Starring Brendan Fraser, Adam Sandler and creepy Steve Buscemi who I’m convinced has never actually looked young. And the reason I want to talk about this film is that it represents the real treatment of Dungeons and Dragons, which was around for me both in person, and in the media, that I had grown used too.

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COREHAMMER FEST 2016 Review – Swinton so much to answer for

This is an article nominally about my trip to Stockport to attend Corehammer Fest 2016 in October. If you can’t be bothered reading the whole thing, it was a great time and you should go to the next one if you can. If you can be bothered slogging through my ramblings, hopefully you come to the same conclusion.

Corehammer Fest Flyer

“Come to the fucking North”

This was the response I got when I floated the idea that I’d be over to London in early 2015. Not exactly the warm welcome I was hoping. You see, for Americans, the UK wargaming scene is often seen as a sort pilgrimage to be made. The motherland where the hobby in a modern sense was launched, where the biggest and most influential companies are based, and where every field and lane probably has dead soldiers from some medieval armor wearing era buried beneath. But on this trip in 2015, I saw none of that. I did manage to meet up with one very special Stevie Boxall, who took a couple Californians to a British Mexican restaurant and a walking tour of brutalist London architecture, cheers. But that was the start, when I returned for work almost a year later I finally made it out of London and to the wonders of GW and Wargames Foundry (covered in a previous DungeonPunx Podcast, you should listen, but probably won’t) and was shown an incredibly warm welcome by a bunch of good dudes. That experience planted a brain worm that burrowed deep, and ensured I’d be coming back again, and would make gaming a priority when I did. So, when the dates came out for the October 2016 event, I said fuck it and plotted a way to make it happen.

What did I get myself into?

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Nerds on Film: Dungeons & Dragons, Roleplaying Games and Wargames in Film and Television – Pt. 1

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This article contains NO Stranger Things spoilers. Don’t worry.

Like a lot of people, I raced through Stranger Things on Netflix in a weekend and absolutely loved the freaking thing. Story, tone, setting, details and music all combined into a perfect warm broth of nostalgia and entertainment. I just wrapped myself up in it like a comfy blanket and enjoyed my time in that perfectly imagined world. Don’t worry, I’m not going to discuss any actual spoilers, but I will say there is some Dungeons & Dragons being played, and it’s handled pretty damn excellently. This made me ruminate again on a topic that crosses my mind every so often. How does the media, and specifically film and television, portray Dungeons & Dragons and roleplaying games in general? Are they laughing at it, honoring it, terrified of it or just ambivalent towards it? How has this portrayal changed over time? What trends does it speak to? And how does the treatment of roleplaying in these works of creativity and art reflect on the creators and the audience they’re speaking too? To answer these questions, and bore you kind folks to tears, I’m going to be taking a look at all the D&D in media I can, and waffling on about it because that is what the internet is for (well, besides porn, porn and cat videos).

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Corehammer Fest 2016

Things may have been a bit quiet on the blog front, but we’re still rolling dice, chatting shit and having a laugh, but it’s time we all got together for some fun, so we are proud to announce Corehammer Fest 2016. This will be at the newly refurbished Element Games NWGC and we have plenty of activities planned. Tickets are just £5.00 and limited to 40 places, so grab one asap from the Corehammer Munitorium . Details below the poster, but all will be revealed over the coming weeks

Corehammer Fest Flyer

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Oath of Moment – Bad Moons part 2

Bad moons army

It’s starting to look like a real army now.

My previous update focused on the troops component of my 40K Bad Moon army so far. I cheated slightly in that a lot of them were units I mostly painted last year, then added a few extra guys. This time, I’m going to get into the slightly more snazzy stuff, all of which, I can assure you, has been 100% completed since I started this project.

Bad moon lootas

I hate youuuuu.

The lootas were almost responsible for completely torpedoing my enthusiasm for getting this army painted. I picked them up because they seemed like a good choice for the army, both rules-wise and fluff-wise, despite not particularly caring for the models (although I think they’re improved – from both a visual and practical standpoint – by popping them on 32mm bases), and I’ve definitely learned a lesson from that; from here on in, it’s purely models I like and am enthused about painting, regardless of their potential effectiveness. My attitude towards them soured further when I discovered what an absolute bugger they were to paint and assemble, two processes that had to happen in weird, overlapping stages because of how fiddly it would have been to paint them all in one piece. I think my mistake was assuming I’d be able to chuck them together and paint them as easily and quickly as regular boyz, meaning I got frustrated and impatient with them when that turned out not to be the case.

Because of my lack of interest in these guys, I’d initially painted them to a the absolute bare minimum standard I could stomach, based them, then kind of ignored them since the latter part of last year. When I was painting my big mek in January (more on which below) I decided, having got my head around what went wrong previously, to try and tart them up a bit. They were a bit more enjoyable once I’d initiated the necessary adjustment of attitude, and I’m reasonably happy with how they turned out with a bit of extra attention lavished on them. I can’t see myself looking to expand this unit in a hurry, though.

My first proper introduction to the 40K universe’s Orks was via White Dwarf 134 ,which contained rules for Ork mobs in Space Crusade and the feature on, and painting guide for, Andy Chambers’ first iteration of Waaagh! Ghazghkull. And ever since digging into that, and subsequently the colossal, bonkers 1st-edition Ork army books, the Bad Moons have been my main guys. (Seeing the pointy-hat-sporting Bad Moon models, from that very WD article, at the Corehammer Christmas Chiller was my own personal highlight amongst the onslaught of nostalgia the cabinets at Foundry subjected me to.)

It seems that since the start of my time away, when the shooty yellow guys were very much supporting cast to the dour, assault-focussed Goffs, the Bad Moons have had something of a reversal of fortunes and become the poster boys for the GW Ork range. However, I’m not really too keen on the way they’ve approached the paint jobs on the official materials; it seems to be a case of painting any available surface yellow – what always appealed to me about the colour scheme was the combination of the yellow with a darker colour, and I feel like there’s not nearly enough contrast, in terms of colour or hue, with a lot of what I’ve seen via official GW channels. In addition, everything looks too clean – skating a bit too close to the gleaming, primary-coloured 90s aesthetic for my liking.

Bad Moon nobz in mega armour

I’ve literally just realised I haven’t finished off the teeth on that guy’s banner pole. Rats.

As such, I wanted to paint up my mega-armoured nobz in a way that I found both more appealing, and more realistic (as much as an 8-foot, semi-robotic, fungus-based space monster can be deemed “realistic”), than the Tonka-truck vibe given off by GW’s take on the models (although I’m still far from convinced this vibe isn’t exaggerated further by the new, plastic kit – I limited myself to adding a few accessories from that kit to my existing, old-school metal versions). I’m pretty chuffed with how these guys came out – I think the yellow is sparing enough to provide some nice contrast with the grimy metal and darker armour plates. I’ve still got a few more of these knocking about, unassembled, so I’ll probably paint a couple more to add to the mob. I feel like one carrying an enormous banner might be nice.

Bad Moon big mek with shokk attack gun

Nice to have you back, pal.

For me, the Shokk Attack Gun was the ultimate encapsulation of the orks’ propensity for daft weaponry that could mess people up in a variety of hilariously unpleasant, and unpredictable, ways, and was a staple of most of my 2nd-edition 40K experiences. This meant I was delighted to see, upon returning to this army, that it had made a comeback. I was less delighted, however, to see the face on the new sculpt, which just looks super-goofy. Initially, I was contemplating a fairly elaborate kitbash for this model but, since I already have a converted warboss in the pipeline, I thought I’d just get an HQ out of the way and expedite the completion of a playable army. As such, I just stuck to a simple headswap, using the one from the plastic mega-armour kit.

I’ve a few more bits on the spreadsheet for the orks (63% competed at the moment, stats-fans), but I think this seems like a good point to give myself a break from them for a bit – I have a fully-painted, if small, army and Duggan’s offered to pop round soon and ease me into 40K’s latest ruleset. Also, I need to get cracking with my Frostgrave chaps so they’re ready in time for the forthcoming CH tournament.

To close out, here’s how The Spreadsheet’s looking.

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Not too bad, so far. If I can keep this up I’ll be well ahead, but I have a feeling I’ll be hitting a few speedbump models once I’ve exhausted all the easy options. Looking at you, mountain of Space Hulk Genestealers…

Choosing a Legion – Andy Hoare of Tales from the Maelstrom’s Emperor’s Children

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Emperor’s Children in black look absolute nails.

It’s been a while, but we’re back again with the What Legion series, this time Andy from Tales from the Maelstrom steps up with his Horus Heresy Emperor’s Children army. If you’re unfamiliar with his blog, and you’re reading this, you’re in for a treat. There’s a tonne of classic gaming and miniatures from the Rogue Trader era. This is an article that will take you down memory lane, back to flicking through those late 80’s copies of White Dwarf.

First up, can you let us know who you are?

I’m Andy, I’ve been a gamer since the mid 80s and worked as a games designer for Games Workshop, Fantasy Flight Games and various other companies since 2001. I’m currently product manager in charge of bringing the most beloved of the specialist games range to a new generation.

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