Denizens of the Garden of Nurgle: a Dark Age of Sigmar project

About two years back (probably at a similar time to when I actually bothered to write something for Corehammer, funnily enough), some friends and I were talking.  We’d just been playing a game of Inquisimunda (also known as INQ28). Bit of background for those that don’t know what it is: it’s a narrative style of skirmish gaming at 28mm scale with an element of RPG, and typically revolves around inquisitors and their retinues investigating nefarious happenings in the grim darkness of the far future, with special emphasis on the “grimdark” element. Depending how you want to play, you can utilise a GM, which our little group does on a rotating basis. The system is community created and is largely based on the classic Necromunda rule set (although some people use the 54mm scale Inquisitor rules and perform some really specific technical calculations that make it sound overly cumbersome and doubtless dry as fuck – I mean could they not just divide by 2 and sacrifice a single millimetre?  Some people like to take their chosen level of dunce-nerdery to ludicrous extremes, I suppose) with character stats ported over from Warhammer 40k, adapting where necessary in order to ensure characters and weapons are not over or underpowered, for like “balance” purposes and shit.  You’ve seen Blanchitsu in White Dwarf, right? Well that’s basically the visual vibe atmosphere we’re talking. Continue reading

Keep Rollin, Rollin, Rollin your bases out of green stuff

Things have come a long way since the days of sand painted goblin green when it comes to bases, and every man and his dog are in the scenic bases game these days.

But can you be arsed buying scenic bases for a full Necromunda gang? Probably. A 40k army, a Fantasy Battle army….? Perhaps not.

So what do you do? Make your own.

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Corehammer Armies: Old Woden

As part of our continued revamp we are bringing back some of the more popular regular monthly features from yesteryear. First amongst those is Corehammer Armies. Each month we’ll be shining the spotlight on the mighty forces fielded by our extended circle of heroic generals and warmongering tyrants. In this instalment Chief Chirpa has a nice chat with Joe Wilding about his very sick Treemen, Dryads and Wood Elves. Read on… Continue reading

Corehammer Single Figure Challenge

Despite the glut of (by my own admission) fascinating articles, reviews and interviews posted on Ye Olde Corehammer this past few months, it pains me to admit that we have been woefully bereft of hobby content.

‘Not enough painted moon men‘ was the cry from the peanut gallery, and who am I to deprive our readership of their bread and butter? So here we have the resurrected Single Figure Challenge.

It’s dead simple right, submit a single figure that you’ve been working on recently to be scrutinised by our readers. The miniature can be from any games system or manufacturer, just send some nice pictures alongside a bit off text telling us a bit about it. Sounds easy doesn’t it! Yeah well you’d be surprised at how hard some folk make this, anyway here’s our entrants. Vote for your favourite in the comments below, winner get’s a £20 Element Games voucher. Crack on. Continue reading

Nate Vs The Living Dead: Part 1 – Rise from your grave

To celebrate the season of the witch, we will be posting a series of  themed articles every day for the next seven days. I have invited friends to contribute guest reviews for our Marked For Justice horror special alongside all the grim shit I am about to throw at you.

John Blanche’s Skeleton Horde

Margate. 1984.  My mother was called into primary school for that most  dreaded of events in a child’s young life.. Parents Evening. At this time in my academic career I was an ideal student. Punctual, attentive, polite, a voracious reader. Mother was satisfied that despite her claims to the contrary, she hadn’t actually shat into existence the Goat Of Mendes. She was however disturbed to discover that I had been given a nickname  by my teachers in primary school. ‘He’s got quite the imagination hasn’t he?‘ Blood & Guts was the nom de plume they saw fit to bestow upon my cherubim brow. Where did this name come from I hear you sigh wearily? Glad you asked mate…. Continue reading

Angelcore 2017 – An Age Of Sigmar Tournament

Introducing Corehammer’s first AOS tournament, AngelCore 2017!

We have teamed up again with local London club, Angel Wargamers, to bring you a 2 day event on the 25th to 26th November at a brand new multi-system gaming venue in East London.

This will be a 32 player 2000 point matched play tournament using GHB2017 but with added secondary objectives. This will be held at EXP Leisure on the edge of the Olympic Park, just 15 minutes walk from Stratford Station. This really is the largest gaming venue in London and has tonnes of space, great food and a full downstairs bar next to a Canal, so should be great for Saturday night.

As nerd venues goes, this place is light years away from the dodgy, cramped gaming stores that we are typically used to.

Each ticket is only £25 and gets you 5 games of 2000 points matched play AOS. In addition to this, you will have FULL ACCESS to all gaming zones at EXP for Friday evening and then all day Saturday and Sunday. There is a run-down of each zone below: Continue reading

Rage Of Sigmar or: How I Learned to Stop Worrying and Love the Bomb

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5 months down the line after the great sundering of Warhammer Fantasy Battle, and the reverberations are still being keenly felt. The End Times was the herald of the new age, and the clue was in the name. Communities split, armies were shelved or even burned on Youtube, popular WHFB podcasts ground to a halt, and a torrent of rage was directed at GW. Some of the nonsense posted on forums and social media was so ridiculous a Facebook page was created to laugh at the sheer absurd nature of the finest comments, I give you the Rage Of Sigmar. So, where are we at now?

If you can look beyond the sheer negativity attached to it, and accusations of being GW apologists flung at anyone championing it, you will find that some people are actually enjoying the new game and setting. Games are more scenario-focused, with more emphasis on the narrative and scenery, and a better scope for alliances and mixed armies. These are things that I enjoy from the 40K side of things, with the tactical objective cards, and whilst kill points/push it forward were good for learning the game or a quick pick-up, they always lacked depth. Round bases and the loss of “rank and flank” has opened up modelling options with more room for elaborate poses and basing schemes, and a dynamic looking table. Simplified rules help avoid looking up endless charts and flipping back and forth through a telephone book. The depth and synergy can be found in the warscrolls though, and as you play more games you find there are tactics with things like order of combat, direction of pile-ins, retreating, and gambling on the double turn. If you don’t believe me, head over to Youtube to check out Ash Barker’s channel Guerrilla Miniature Gaming and you’ll witness some fun games Continue reading

Oath of Moment – Daemons of Nurgle Part 2

Quite some time ago (14th July 2014), I made an initial post about my Daemons of Nurgle project. Obviously, the moon has waxed and waned many times since. I’m happy to say, that they are finally finished (for now – everybody knows armies are never finished). In fact they were finished a while ago.

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Age Of Sigmar Book Review: The Gates of Azyr, by Chris Wraight

04-07-AoS-carousel-ppageA new game, with a completely new setting, means that we get boat loads of brand new stories and background. For someone who thinks the best slice of the Jervis Johnson Hobby Pie™ is fluff, I couldn’t be more stoked! So instead of diving right into the book review, we need some background. How did we get here, and who’s in the new world? Chaos won The End Times (again, the clue was in the name), and the Old World blew up, Sigmar clung to the metallic (hard)core, and was flung into the void. After meeting a celestial dragon, he founded a new realm of heavens/azyr, discovered that the 7 other winds of magic also had their own realm, and alliances were re-forged, plus there’s a 9th one for Chaos. Each seems to have remnants of the races from the old game, so there’s the narrative for you to use your existing collection. Anyway, as time is a flat circle, dudes fell out, Chaos went to war and conquered and corrupted said realms, so Sigmar went home, and locked the gates.

Which brings us the to this book, by the excellent Chris Wraight (author of Scars and Battle of the Fang) where we get inside the heads of each of the different units and characters included in the new boxed set, as this is a companion novel to the scenarios found within. Sigmar, with the help of Grugni, has forged an army of Stormcast Eternals, these are the new Sigmarines everyone is going crazy about, and they are at the forefront of the battle to reclaim all the realms from the foul grasp of Chaos.

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