Self Reflection in the Age of Sigmar – Brinton Williams

imagesCAWPFW2YGiven Corehammer’s current propensity for causing minor upset to specific corners of the gaming community, we figured it was time to cement that position and add our two pence worth to the (R)Age Of Sigmar discussion. My man Brinton Williams of San Francisco, California, stepped up to the plate to lend a calm voice of reason to the debate that’s currently causing perhaps the most intense nerd-rage meltdown since Uncle George decided that Greedo shot first. Here’s what Brinton had to say….

So it’s happening…probably the largest shakeup in Warhammer Fantasy Battle in 20+ years (some could argue ever) and the Old World as well as the old edition we once knew has been blasted away and replaced by the folks at Games Workshop (GW). Age of Sigmar, released this week online and in White Dwarf (and this weekend as a boxed set), strips away so much of what was believed to be core to the Warhammer experience that it is difficult to see it as the same game. What is left is a remarkably streamlined and entirely odd release that bears examining on a deeper level, even if you don’t specifically play Warhammer Fantasy. The folks over at GW have extraordinarily pulled away all of the safety nets around the game, forcing a player to stop and ponder exactly what kind of gamer they are, and crucially, who they choose to surround themselves with. Age of Sigmar challenges the player to consider a much wider range of social and competitive engagement, and in doing so, has fulfilled a design direction that GW has been pushing towards for years (and some could argue since the beginning).
Continue reading