I originally conducted this interview with Frostgrave mastermind Joseph McCullough last year. We’d planned to release a a print copy fanzine to accompany the Dungeonpunx podcast. For one reason or another progress on that project slowed from a tectonic crawl to almost sedentary in a matter of months. I recently recovered this chat with Joe whilst clearing out some old files. And whilst some of the information is somewhat out of date, I think it’s still a nice window into Joe’s personal background and the machinations of his creative process. I hope that this will be the first of a series of interviews with key creative figures in the table top games industry. Many thanks to Joe for his participation with the interview and check out his newest project The Oathmark coming soon from Osprey/Northstar Military!
Lets start at the beginning. You are originally from Greensboro, North Carolina. I am always curious about how ones childhood home and surrounding environment impacts a person’s imagination. What was it like growing up there?
I like to tell people that Greensboro is a beautiful place to live, but there is little reason to visit. Although it is a large city by British standards, it is so spread out that it rarely feels crowded. As the name implies, it is a very green city with lots of trees, lots of tall oaks. One of the city’s most notable features, and certainly one that had a large impact on me growing up, is that it was the site of the Battle of Guilford Courthouse during the Revolutionary War. It is an intensely interesting tactical battle, and I’m sure that was a major source of my lifelong interest in Military History. The city is also where Gen. Johnson surrendered his army at the end of the Civil War.
Also important, the city always a had a small, but very active science-fiction, fantasy, and gaming community based around the University of North Carolina, Greensboro. As a young teen, I went to their little gaming convention, Hexicon, every year, even though I was often the youngest person there.
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