Weaving a story out of a legend.

Looks quite homely now but back in November 1974… Let me tell you.

It wasn’t an easy ride working the real world Richard Bingham in to a character for an RPG but given the scope allowed within the GURPS system and the (almost) anything goes vibe of the Hellboy universe, I managed to get him to look and feel how I wanted with a bit of help from Boardie and Agers giant metallic bats. Couldn’t have done it without them.

So first up, how does he look? Well, pretty much like he did when he dissapeared on 7th November 1974, sharp suit, strong moustache game, expensive shoes, you see, in this game Binghams immortal, another throw back to Dexter Ward or even Dorian Grey. So how?

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“Fist of the North” Dungeonpunx do Hellboy

Creating a basic RPG player character (PC) is something that people find pretty simple…..the problem comes when you try and elevate the PC from a list of stats and skills on a piece of paper into a living breathing actual “character”. In this series we are going to look at the process we went through to get characters for our newest campaign from the stats into real life.

If you have been listening the dungeonpunx podcast over the past few episodes you will be aware of our change from our normal DnD game Nathan was running to a game based in the “Hellboy” universe created by Mike Mignola back in 1993. Ager has been running a campaign using ”Hellboy Sourcebook and Roleplaying Game” a system published by Steve Jackson Games…..(no not that Steve Jackson…..the other Steve Jackson) which is powered by GURPS 3rd edition.

you know you talk so hip man….call the cops!


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Bardcore – East Lancs Tales

I’ve always had my reserves in regards to pen and paper roleplaying because of something that happened to me in the winter of 2009. I was working in the dismal council tax office of my local government at the time, surrounded by people that spent money voting on Big Brother and counting down the days to an all-inclusive binge in Shagaluf, or so I thought…

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Where the Wild Things Are….A helping hand in making an RPG work

A couple of years ago I agreed to run an RPG for some members of the Corehammer crew. Most were first time role-players with a couple of more experienced heads in the mix. After careful thought and consideration I decided to go with what I knew best, Shadowrun 2nd Edition. For those who don’t know, Shadowrun is set in the near future dystopia of 2075. A calamitous shift in the world which has seen people evolve/devolve into mythical races, magic to resurface and dragons to take to the skies and the board rooms of mega corporations! Think Bladerunner meets Lord of the Rings!

After a quick snoop around I found a great simple starting adventure that was released as part of the 4th Edition quick play rules (available for free HERE) With some tweaking it was easily adjusted to 2nd Edition rules…… Continue reading

Nerds on Film: Airheads and Not Putting Away Childish Things

Winners!

I want to talk about the movie Airheads. Actually, I want to talk about one scene from the movie Airheads. That’s right, that fucking weirdo 1994 movie about idiot butt rockers taking a radio station hostage to play their shit song. Starring Brendan Fraser, Adam Sandler and creepy Steve Buscemi who I’m convinced has never actually looked young. And the reason I want to talk about this film is that it represents the real treatment of Dungeons and Dragons, which was around for me both in person, and in the media, that I had grown used too.

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Nerds on Film: Dungeons & Dragons, Roleplaying Games and Wargames in Film and Television – Pt. 1

2016-07-27 12_46_34-Artist creates awesome VHS boxes for Stranger Things, Rogue One, and other genre

This article contains NO Stranger Things spoilers. Don’t worry.

Like a lot of people, I raced through Stranger Things on Netflix in a weekend and absolutely loved the freaking thing. Story, tone, setting, details and music all combined into a perfect warm broth of nostalgia and entertainment. I just wrapped myself up in it like a comfy blanket and enjoyed my time in that perfectly imagined world. Don’t worry, I’m not going to discuss any actual spoilers, but I will say there is some Dungeons & Dragons being played, and it’s handled pretty damn excellently. This made me ruminate again on a topic that crosses my mind every so often. How does the media, and specifically film and television, portray Dungeons & Dragons and roleplaying games in general? Are they laughing at it, honoring it, terrified of it or just ambivalent towards it? How has this portrayal changed over time? What trends does it speak to? And how does the treatment of roleplaying in these works of creativity and art reflect on the creators and the audience they’re speaking too? To answer these questions, and bore you kind folks to tears, I’m going to be taking a look at all the D&D in media I can, and waffling on about it because that is what the internet is for (well, besides porn, porn and cat videos).

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Warbears & Stagriders from Dead Earth Games

4b68b2862d1696a6d93ed4c534ccd626_originalDespite making bold proclamations that I couldn’t be arsed writing for Corehammer anymore and was instead throwing my limited energies into Dungeonpunx, it would appear I can’t leave well enough alone. I find myself at a loose end on a Saturday night with an urge to express some enthusiasm and to get this shit back on track. I wanted to write something positive about the stuff I enjoy. I love dogs and good pizza, ice cold cherry cokes, the Carcass back catalogue, D&D, John Blanche paintings and the many works of Mike Mignola. But most of all I love the defiant spirit of punk rock, the fire in the belly of those who just won’t quit, who believe in what they are doing despite all the obstacles and aggravations put in their path. It’s why I am excited about Nick Baran’s Broken Contract and Chris Brady’s Wild In The Streets. And it’s why I love Dead Earth Games. Continue reading

Corehammer presents: Dungeonpunx Podcast

LogoAfter much procrastination we have finally got our finger out and recorded the debut episode of the Corehammer podcast, which I have dubbed Dungeonpunx. I had been wanting to try my hand at podcasting for a while but the opportunity to get the rest of the OG Corehammer mournival around the table on the regular was proving to be an impossible feat. Despite my best efforts, conflicting schedules, geographical hinderance and a generous serving of good old fashioned apathy amongst our ranks put the clappers on my plan for full media dominance. I sulkily resigned my podasting ambitions to the steadily increasing mountain of ‘that could have been cool’ ideas.

Regular readers may recall my crisis of faith a few months back HERE Increasing pressures from work and university as well as recently volunteering a couple of Saturdays a month to work with autistic kids have led to a gradual withdrawal from regular posting and editing here, as well as a re-evaluation of what I really want out of the hobby. And whilst my 13th Company have not graced a battlefield since last years Corehammer Christmas party, I HAVE been playing D&D 5th Edition on the regular for just over a year and absolutely loving it.

A change in personal  responsibilities meant that I recently had to take a hiatus from my usual Wednesday night  D&D sessions. In anticipation of this I set up a regular Sunday afternoon session with a group of close friends that were keen to give D&D a try but had very little experience of actual RPG’s. Being the only member of the group familiar with 5th Ed D&D I grudgingly found myself sitting in the DM’s chair and after a few clumsy sessions we have found our feet and really got stuck into it. The natural rapport that already existed between Boardy, Max, Ager, Tom, Connor and I translated well into creating a comfortable and entertaining gaming dynamic. It soon occurred to me that this gang of cocky dungeoneers could perhaps serve a dual purpose and so I revived the idea of starting a podcast with the rest of the crew as my conspirators & co-hosts and lo, Dungeonpunx was born.
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