Weaving a story out of a legend.

Looks quite homely now but back in November 1974… Let me tell you.

It wasn’t an easy ride working the real world Richard Bingham in to a character for an RPG but given the scope allowed within the GURPS system and the (almost) anything goes vibe of the Hellboy universe, I managed to get him to look and feel how I wanted with a bit of help from Boardie and Agers giant metallic bats. Couldn’t have done it without them.

So first up, how does he look? Well, pretty much like he did when he dissapeared on 7th November 1974, sharp suit, strong moustache game, expensive shoes, you see, in this game Binghams immortal, another throw back to Dexter Ward or even Dorian Grey. So how?

Continue reading

At The Gates of Madness – Lord Lucan aka Richard Bingham

How does a member of the British aristocracy end up in Buckden Yorkshire chasing giant dogs and gods?

For anyone whose checked out the podcast lately, you’ll no doubt be aware we are running a new campaign based in  the BPRD/Hellboy universe, told by our storyteller Ager.

What you might not be aware of is this will be my first RPG campaign, having only played one RPG before, for 3 hours. That and I’d never read a BPRD/Hellboy comic, you might be asking yourself what I’d get out of this scenario. A fair bit it seems on reflection but that’s not what this is about, this is about character creation. Why did I choose do play as the character I did?

Continue reading

“Wrote for Luck” Connor on creating Damus Nostre

I had a chat with my lad Connor about his BPRD pointman character “Damus Nostre” and taking him from a loose concept to a fully formed RPG character….

One of the things I enjoy most about roleplaying games is converting my ideas for a character onto my uncontaminated sheet of A4 paper and, with this being a BRPD game, the only limits the player has when creating their character is their imagination….although this is apparently somewhat limited in my case!

In my mind one of the things that makes the Hellboy universe fun is the concoction of the occult and the links to the real world, and I really wanted my character to embody that heady mix of influences. Like The Happy Mondays I wanted to blend lad rock (the investigation aspect of BPRD) with house music (those esoteric tendril MM has running through his world). As the rest of the party had somewhat normal human looking characters I took the opportunity to be the dick head of the group by combining influences from 16th century Europe and modern day doomsday cults and conspiracy theories. Continue reading

“Fist of the North” Dungeonpunx do Hellboy

Creating a basic RPG player character (PC) is something that people find pretty simple…..the problem comes when you try and elevate the PC from a list of stats and skills on a piece of paper into a living breathing actual “character”. In this series we are going to look at the process we went through to get characters for our newest campaign from the stats into real life.

If you have been listening the dungeonpunx podcast over the past few episodes you will be aware of our change from our normal DnD game Nathan was running to a game based in the “Hellboy” universe created by Mike Mignola back in 1993. Ager has been running a campaign using ”Hellboy Sourcebook and Roleplaying Game” a system published by Steve Jackson Games…..(no not that Steve Jackson…..the other Steve Jackson) which is powered by GURPS 3rd edition.

you know you talk so hip man….call the cops!


Continue reading