Denizens of the Garden of Nurgle: a Dark Age of Sigmar project

About two years back (probably at a similar time to when I actually bothered to write something for Corehammer, funnily enough), some friends and I were talking.  We’d just been playing a game of Inquisimunda (also known as INQ28). Bit of background for those that don’t know what it is: it’s a narrative style of skirmish gaming at 28mm scale with an element of RPG, and typically revolves around inquisitors and their retinues investigating nefarious happenings in the grim darkness of the far future, with special emphasis on the “grimdark” element. Depending how you want to play, you can utilise a GM, which our little group does on a rotating basis. The system is community created and is largely based on the classic Necromunda rule set (although some people use the 54mm scale Inquisitor rules and perform some really specific technical calculations that make it sound overly cumbersome and doubtless dry as fuck – I mean could they not just divide by 2 and sacrifice a single millimetre?  Some people like to take their chosen level of dunce-nerdery to ludicrous extremes, I suppose) with character stats ported over from Warhammer 40k, adapting where necessary in order to ensure characters and weapons are not over or underpowered, for like “balance” purposes and shit.  You’ve seen Blanchitsu in White Dwarf, right? Well that’s basically the visual vibe atmosphere we’re talking. Continue reading