Rage Of Sigmar or: How I Learned to Stop Worrying and Love the Bomb

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5 months down the line after the great sundering of Warhammer Fantasy Battle, and the reverberations are still being keenly felt. The End Times was the herald of the new age, and the clue was in the name. Communities split, armies were shelved or even burned on Youtube, popular WHFB podcasts ground to a halt, and a torrent of rage was directed at GW. Some of the nonsense posted on forums and social media was so ridiculous a Facebook page was created to laugh at the sheer absurd nature of the finest comments, I give you the Rage Of Sigmar. So, where are we at now?

If you can look beyond the sheer negativity attached to it, and accusations of being GW apologists flung at anyone championing it, you will find that some people are actually enjoying the new game and setting. Games are more scenario-focused, with more emphasis on the narrative and scenery, and a better scope for alliances and mixed armies. These are things that I enjoy from the 40K side of things, with the tactical objective cards, and whilst kill points/push it forward were good for learning the game or a quick pick-up, they always lacked depth. Round bases and the loss of “rank and flank” has opened up modelling options with more room for elaborate poses and basing schemes, and a dynamic looking table. Simplified rules help avoid looking up endless charts and flipping back and forth through a telephone book. The depth and synergy can be found in the warscrolls though, and as you play more games you find there are tactics with things like order of combat, direction of pile-ins, retreating, and gambling on the double turn. If you don’t believe me, head over to Youtube to check out Ash Barker’s channel Guerrilla Miniature Gaming and you’ll witness some fun games Continue reading

Oath of Moment – Daemons of Nurgle Part 2

Quite some time ago (14th July 2014), I made an initial post about my Daemons of Nurgle project. Obviously, the moon has waxed and waned many times since. I’m happy to say, that they are finally finished (for now – everybody knows armies are never finished). In fact they were finished a while ago.

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Age Of Sigmar Book Review: The Gates of Azyr, by Chris Wraight

04-07-AoS-carousel-ppageA new game, with a completely new setting, means that we get boat loads of brand new stories and background. For someone who thinks the best slice of the Jervis Johnson Hobby Pie™ is fluff, I couldn’t be more stoked! So instead of diving right into the book review, we need some background. How did we get here, and who’s in the new world? Chaos won The End Times (again, the clue was in the name), and the Old World blew up, Sigmar clung to the metallic (hard)core, and was flung into the void. After meeting a celestial dragon, he founded a new realm of heavens/azyr, discovered that the 7 other winds of magic also had their own realm, and alliances were re-forged, plus there’s a 9th one for Chaos. Each seems to have remnants of the races from the old game, so there’s the narrative for you to use your existing collection. Anyway, as time is a flat circle, dudes fell out, Chaos went to war and conquered and corrupted said realms, so Sigmar went home, and locked the gates.

Which brings us the to this book, by the excellent Chris Wraight (author of Scars and Battle of the Fang) where we get inside the heads of each of the different units and characters included in the new boxed set, as this is a companion novel to the scenarios found within. Sigmar, with the help of Grugni, has forged an army of Stormcast Eternals, these are the new Sigmarines everyone is going crazy about, and they are at the forefront of the battle to reclaim all the realms from the foul grasp of Chaos.

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Self Reflection in the Age of Sigmar – Brinton Williams

imagesCAWPFW2YGiven Corehammer’s current propensity for causing minor upset to specific corners of the gaming community, we figured it was time to cement that position and add our two pence worth to the (R)Age Of Sigmar discussion. My man Brinton Williams of San Francisco, California, stepped up to the plate to lend a calm voice of reason to the debate that’s currently causing perhaps the most intense nerd-rage meltdown since Uncle George decided that Greedo shot first. Here’s what Brinton had to say….

So it’s happening…probably the largest shakeup in Warhammer Fantasy Battle in 20+ years (some could argue ever) and the Old World as well as the old edition we once knew has been blasted away and replaced by the folks at Games Workshop (GW). Age of Sigmar, released this week online and in White Dwarf (and this weekend as a boxed set), strips away so much of what was believed to be core to the Warhammer experience that it is difficult to see it as the same game. What is left is a remarkably streamlined and entirely odd release that bears examining on a deeper level, even if you don’t specifically play Warhammer Fantasy. The folks over at GW have extraordinarily pulled away all of the safety nets around the game, forcing a player to stop and ponder exactly what kind of gamer they are, and crucially, who they choose to surround themselves with. Age of Sigmar challenges the player to consider a much wider range of social and competitive engagement, and in doing so, has fulfilled a design direction that GW has been pushing towards for years (and some could argue since the beginning).
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